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Saturday, November 22, 2014

Fun Fact

My blog is more than 2 years old.

Fun facts sponsored by lichorishe rhubarb π.

MTG

Icatian Moneychanger
This card is cool.  It's kind of like a bank, or a bond.

Friday, November 21, 2014

Tuesday, November 18, 2014

Theory of everything


  1. A black hole is a bridge to another universe, and our universe is inside one.
  2. We're a game:
    1. There is a size you cannot cut in half.
    2. If we can do this, it's likely that are in it.
  3. The universe is static:
    1. We cannot prove the big bang started from a singularity.

Fun Fact

40 Jupiters make a sun.

W.O.W.

Life

MTG

Clockwork Hydra
This card is OK, but like most, the artwork is awesome!
More hydras:
Balduvian HydraAspect of HydraAncient HydraApocalypse HydraFeral HydraGenesis HydraHooded HydraHydra BroodmasterHydra Omnivore

Go to sleeping bear dunes.

Monday, November 17, 2014

Are you still looking at this blog?

Post a comment if you are still looking at this blog.  I'll show the results later.

MTG

Blacker Lotus
This is a joke card.  It's only worth $5 dollars.

W.O.W.

Delete

Get a Facebook, and pretend to be a nonexistent person.

Fun Fact

You use gstatic.com all the time, but you don't ever visit it.

Fun facts sponsored by lichorishe rhubarb π.

Sunday, November 16, 2014

MTG

Card of the day
:Black Lotus
This is the most expensive card, the cheapest is about $8000, the most expensive is around $100000!


The rules, from Wikipedia:
In a game of Magic, two or more players are engaged in a battle as powerful wizards called "planeswalkers". A player starts the game with twenty "life points" and loses when he or she is reduced to zero. Players lose life when they are dealt "damage" by being attacked with summoned creatures or when spells or other cards cause them to lose life directly. A player can also lose if he or she must draw from an empty deck (called the "library" during the game). In addition, some cards specify other ways to win or lose the game.
Some cards have effects that override normal game rules. Garfield has stated that two major influences in his creation of Magic: the Gathering were the games Cosmic Encounter which first used the concept that normal rules could sometimes be overridden, and Dungeons & Dragons. The "Golden Rules of Magic" state that "Whenever a card's text directly contradicts the rules, the card takes precedence." This allows Wizards of the Coast great flexibility in creating cards, but can cause problems when attempting to reconcile a card with the rules (or two cards with each other). The Comprehensive Rules, a detailed rulebook, exists to clarify these conflicts.
Players begin the game by shuffling their decks and then drawing seven cards. Players draw one card at the beginning of each of their turns, except the first player on their first turn. Players alternate turns consisting of several phases. Most cards can only be played during the main phase of the player's own turn. The player whose turn it is always has the first chance to play cards. At the end of a player's turn, if that player has more than seven cards in hand, the player discards until their hand contains seven cards. The contents of other players' decks and hands are not usually known to players.
The two basic kinds of cards in Magic are "spells" and "lands". Lands provide "mana", or magical energy, which is used as magical fuel when the player attempts to cast spells. Players may only play one land per turn. More powerful spells cost more mana, so as the game progresses more mana becomes available, and the quantity and relative power of the spells played tends to increase. Some spells also require the payment of additional resources, such as cards in play or life points. Spells come in several varieties: "sorceries" and "instants" have a single, one-time effect before they go to the "graveyard" (discard pile); "enchantments" and "artifacts" are "permanents" that remain in play after being cast to provide a lasting magical effect; "creature" spells (also a type of permanent) summon creatures that can attack and damage an opponent. The set Lorwyn introduced the new "planeswalker" card type, which represent powerful allies who fight with their own magic abilities depending on their loyalty to the player who summoned them. Spells can be of more than one type.

!%)!(150)

So far, I have 150 posts!  I've made a lot of different posts so far, with lots of different subjects.  I haven't had a lot of time to post, but I'm adding a new type!  MTG posts may have strategy, and there will be a card of the day.

I'm gonna be blogging more!

Make something!

W.O.W.

Do

Fun Fact

Google is helping fund a charity and asking for donations for the first time.  They're helping fight Ebola.
Fun facts sponsored by lickerish rhubarb π.